Gnome
Gnome is a 40 page hack of Tunnel Goons by Nate Treme. This means it uses 2d6 as the main resolution mechanic to reach or achieve a Difficulty Score. This has the novel effect of reducing a target's difficulty score upon the next attempt, hence building in weakening and attrition.
Create your Gnome from a combination of three Life Paths which grant you Attribute Scores, items, and some narrative background.
Includes simple procedures for exploration, delving, and location creation, but remains a skeleton at heart. This means, there should be plenty of robust tools in here to grant more than sparks for ideas, but actual structure, while remaining lose enough to add, hack, reduce, bolster to your heart's content.
Includes numerous tables for item generation, a bestiary of 20 creatures, a regional "almanac" for quickly creating new areas, a small list of NPCs and 20 Wilderness Encounters, and an Oracle tool for devising answers to Yes/No questions, generates random events, and offers a table of d20 Events, Subjects, Actions, Objects for dynamic on-the-fly creation!
Though not every answer to play and rules is supplied within, it should be ample to allow for flexible improvisation.
Thanks to the always kind and generous support of my Patrons. Their patronage allows me to take some time to create such projects. They have my my sincere gratitude! If you'd like to consider supporting Perplexing Ruins to see more such products and receive royalty-free art as well, visit:
https://www.patreon.com/perplexingruins.
I also want to thank Creative Wronging and Kyle Latino for some specific feedback, and Chaoclypse for the included Yes/NO Oracle, which I tend to find as a favorite version of the tool as of now.